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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Common
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AmmoBox.script
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2001-09-28
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2KB
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95 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CGermanAmmoBoxMesh
{
string MeshFile = "Models/B_AmmoBox.mesh";
string SkinFile = "Models/B_AmmoBox.skin";
}
class CSovietAmmoBoxMesh
{
string MeshFile = "Models/B_S_AmmoBox.mesh";
string SkinFile = "Models/B_S_AmmoBox.skin";
}
class CAmmoBoxStateControl
extends CUnitLifeControl, CExplosionGenerator
{
void CAmmoBoxStateControl()
{
CUnitLifeControl(1000.0);
m_DestroyPause = 0.0;
m_ExplosionId = "EXPLID_AmmoBoxExplosion";
}
void CreateDetonateEffects()
{
GenerateBullets(
30,
"BULLETID_ExplosionFireSplash",
array(0.0, Math_HALFPI),
20,
array(0.0, 0.0),
array(75.0, 250.0),
GetUnitPosition()
);
GenerateBullets(
5,
"BULLETID_ExplosionFireBall",
array(0.5 * Math_HALFPI, Math_HALFPI),
20,
array(0.0, 0.0),
array(60.0, 80.0),
GetUnitPosition()
);
}
}
// Building without ground control (for use in villages)
class CBaseSovietAmmoBox extends CBuilding, CUnitWithStateControl
{
void CBaseSovietAmmoBox()
{
InitializeModelAsStatic("CSovietAmmoBoxMesh");
CUnitWithStateControl("CAmmoBoxStateControl");
Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
}
}
class CBaseGermanAmmoBox extends CBuilding, CUnitWithStateControl
{
void CBaseGermanAmmoBox()
{
InitializeModelAsStatic("CGermanAmmoBoxMesh");
CUnitWithStateControl("CAmmoBoxStateControl");
Core_AddClassificator(CLASSIFICATOR_NOTVISIBLEONRADAR);
}
}
// Single game object
class CMountedSovietAmmoBox extends CBaseSovietAmmoBox
{
void CMountedSovietAmmoBox()
{
InitializeGroundControl();
}
}
class CMountedGermanAmmoBox extends CBaseGermanAmmoBox
{
void CMountedGermanAmmoBox()
{
InitializeGroundControl();
}
}